Wilfred is a command-line interface for running and managing game servers locally. It uses Docker to run game servers in containers, which means they are completely separated. Wilfred can run any game that can run in Docker.
As long as your server can run in Docker, it can probably run using Wilfred (after some tinkering). These are the games supported by default. You can submit new games to wilfred-dev/images.
Please refer to the official documentation for further installation instructions and documentation.
Make sure you have Docker installed (see official documentation for more info). Wilfred can be installed using
pip. You need to use Python 3.6 or newer to run Wilfred.
pip install wilfred --upgrade
brew tap wilfred-dev/wilfred
brew install wilfred
Once you got Wilfred installed, run
wilfred setup to set a path for Wilfred to use to store server files.
To create your first server, use
wilfred create. Most values have a default value, where you can just press return to use them.
Wilfred will ask you which "image" to use. An image is a set of configuration files that defines a specific game within Wilfred. These images are not to be confused with Docker images, Wilfred images sort of wrapped around the Docker images. A couple of games are already built into Wilfred, but you can also create your own.
Then, Wilfred will ask you to set any environment variables (if available for that image). The environment variables differ from game to game and most of them do have a default value.
Once the server is created, you can use
wilfred servers to list available servers. To start it, use
wilfred start <name>. To attach to the server console, you can use
wilfred console <name>. If you want to start the server and attach to the server console in a single command, you can use
wilfred start <name> --console (it will start the server and then immediately attach to server console).
Read more in the documentation
You can reach out to the Wilfred devs and community via multiple channels.